Mesh Gradient

Soft colour blobs drifting into each other. A good default for hero sections and large panels.

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Installation

pnpm dlx shadcn@latest add https://gradients.sh/r/mesh-gradient.json

Usage

import { MeshGradient } from "@/components/mesh-gradient";

<MeshGradient className="h-[480px]">{children}</MeshGradient>;

The gradient fills its box, so give it a height. Children render on top.

Props

PropTypeDefault
children

Content layered on top of the gradient.

ReactNode—
colors

Two to six colours: hex, oklch(), names or var(--token).

[string, string, ...string[]]["#ecdcf2", "#8796ee", "#2e45b7", "#0e1645"]
background

Base colour under the gradient.

string"#0a0d24"
speed

0 to 2. How fast the gradient moves. 0 holds it still.

number0.6
loopSeconds

4 to 30. The animation repeats exactly every loopSeconds.

number14
scale

0.25 to 4. Noise frequency: higher means smaller shapes.

number1
warp

0 to 1. Domain-warp strength.

number0.4
grain

0 to 1. Film grain.

number0.1
blur

0 to 1. Softness.

number0.45
seed

Integer seed for the noise field.

number42
dither

Ordered 4×4 Bayer dither.

{ enabled?: boolean; cell?: number; levels?: number }{ enabled: false, cell: 3, levels: 8 }
interaction

0 to 1 influence of the pointer and of scroll velocity.

{ pointer?: number; scroll?: number }{ pointer: 0.2, scroll: 0.1 }
maxDpr

Device pixel ratio cap for the canvas.

number1.5
reducedMotion

"respect" shows one still frame when the user prefers reduced motion.

"respect" | "ignore""respect"
className

Classes for the outer element. Size it here; the gradient fills it.

string—